Game Development
·
Fully Remote
Senior Technical Artist (UNITY)
Vivid Games is one of the leading Polish mobile game developers and publishers but also a team of almost 70 individuals on a mission to entertain players with great games. We are the first remote company, having an office in Bydgoszcz.
We are on the lookout for a talented and experienced Senior Technical Artist to support us in creating a new mobile boxing experience - an extraordinary Real Boxing 3!
As a Senior Technical Artist, you'll bring your experience, ideas, and technical skills! You will work closely with a multi-disciplined team of professionals. JOIN US!
What are your duties?
- Collaborating with artists and developers to integrate art assets into the game engine
- Creating technical benchmarks to be used in production, implementing optimizations, and monitoring the performance of the game
- Producing high-end visuals within memory constraints and performance guidelines
- Material creation - design complex materials and instruct artists on best practices for material creation
- Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices
- Optimization - optimize the content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modeling and texturing best practices
- Technical support to the Team in day-by-day production issues
- Creating and maintaining technical documentation
- Sharing with the Team best practices and new tools
What should you offer?
- Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations
- Strong skills and experience in software development in Unity 3D and C#
- Knowledge of 3D asset creation pipeline
- Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, and Physics;
- Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler)
- Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
- Knowledge of the new Unity Scriptable render pipeline (URP and HDRP)
- Experience with different Unity render pipelines (HDRP/URP)
- Unity 3D, 2D/3D games development, multiple platforms, Photoshop, Maya/3DS Max/Blender
- Team-player mindset: openness to ideas, constructive feedback, and changes; ability to communicate and collaborate effectively across disciplines such as art, design, programming, and production
- A great ability to think creatively to overcome technical challenges
- Experience with version control systems will be a plus
What are we offering?
- Opportunity to grow competencies in a team of experienced professionals (they're all seniors and industry experts!),
- Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle (your working hours are actually up to you).
- Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
- Competitive stable salary adequate to experience,
- Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-off, private medical care, drinks, fresh fruits (while working on-site), and team integrations.
- Department
- Game Development
- Remote status
- Fully Remote

Colleagues
Bydgoszcz
Game Development
·
Fully Remote
Senior Technical Artist (UNITY)
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