Technical Artist - Real Boxing
📢 We are seeking a versatile Technical Artist to work on one of the most exciting boxing game experiences! For over a decade, we’ve been working on the world’s best and most recognizable mobile boxing franchise - Real Boxing. As our new Senior Technical Artist, you’ll be working alongside the multi-disciplinary team of Real Boxing 3 - creating a game world that players will enjoy for years to come.
Seniority Level: Senior | Salary: 14-18 k [PLN on B2B]
🥊 Responsibilities:
1. Collaborating with artists and developers to integrate art assets into the game engine.
2. Producing high-end visuals within memory constraints and performance guidelines.
3. Material creation - design complex materials and instruct artists on best practices for material creation.
4. Lighting - be well versed in the various lighting techniques and instruct the artists in lighting best practices.
5. Optimization - optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.
6. Technical support to the Team in day-by-day production issues.
7. Creating and maintain technical documentation.
8. Sharing with the Team best practices and new tools.
🥊 Requirements:
1. Extensive experience working with Unity Engine. Minimum 5 years and one completed commercial project in portfolio. Ideally in the mobile game industry.
2. Significant experience with Unity 3D and understanding of mobile platforms' strengths and limitations.
3. Strong skills and experience in software development in Unity 3D and C#.
4. Knowledge of 3D asset creation pipeline.
5. Excellent knowledge and interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics.
6. Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler).
7. Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL)
8. Knowledge of the new Unity Scriptable render pipeline (URP and HDRP).
9. Experience with different Unity render pipelines (HDRP/URP).
🥊 What do we offer?
🚀 Opportunity to grow competencies in a team of experienced professionals (seniors and industry experts!),
💻 Total flexibility on working on-site (office in Bydgoszcz) and remotely, as well as planning your daily work cycle.
💡 Being a part of an independent team with as little beaurocracy and as much transparency as it’s possible,
🤝 Competitive stable salary adequate to experience,
🤸♂️ Other cool stuff that supports physical, emotional, and intellectual well-being like sports pay-offs, private medical care, and team integrations.
Recruitment flow for this specific position:
First interview + Technical interview.
- Department
- Game Development
- Role
- Graphics
- Locations
- Remote
Technical Artist - Real Boxing
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